TABBL Online S3 League Rules & Regulations

The Tahoma Area Blood Bowl League is an inclusive space meant to be representative of all players who participate. That means we do our best to respect every player who plays, refer to them in the way they want to be referred to, and create a space wherein they can feel that they belong. We show respect to each and every player and try our best to create a space for them to play Blood Bowl.


Online League Rules for Season 3


A. Online League Format

The league will be divided into 2 divisions of a varying number of players. Each team will play every other team in their division at least once. If the number of players in the league is less than 16 then players will play cross-divisional in order to meet the goal of 8 games per season. 


# of Preseason Games: 

New teams: Up to 5 per team registered. Teams cannot play the same team twice.

Redrafted Teams: Up to 2 per team registered. Teams cannot play the same team twice.

# of games per season: 8-10 (Round-robin)

# of playoff games: Up to 3 (Knock-out)

Time between games: 1 Week


Standings tiebreakers (Using in-game tiebreakers):


Scheduling rules:

Games must be played within their scheduling rounds. A schedule round is Sunday through Saturday for the week that is scheduled. If a coach is unable to schedule their game or has not offered at least 3 options for their opponent then the game will be forfeit by that coach. In the event that an agreement is not able to be reached by each coach then the game will be considered to be "scheduled" for the default time for the league.


League Default time: Saturday @ 5 PM Pacific


Scheduling Process:

Divisional rules:

When there are 12 or less players in the league:

When the league has 12 or fewer players in the league, players will be lumped into a single group consisting of 8 total rounds. Pairings will be assigned randomly from those 8 games by the games auto-scheduler. There will be no attempt at seeding.

When there are 12 or more players in the league:

Two divisions will exist in the league in order to protect newer players: an upper division and a lower division. At the end of the season, the bottom two positions from the upper division will demote and the upper two from the lower will promote. This will be our system or promotion and relegation. In the construction of the divisions, the following criteria will be considered and in this order of importance:

It'll always be the intention of the league to try to balance these features and to provide folks with as competitive of a league as possible. However, this won't always be possible and will be highly dependent on the overall balance and progression of the league. But the guidelines will be as above.

Team building:

Each team will receive skills dependent upon the package listed below. 

Treasury: 1M Gold per team

Skills: Dependent on team tiering below

All added skills are subject to a league review prior to them being added onto the chosen player.

Team Tiers as below EXCEPTING changes listed above:

B. Playoff Format

Playoffs will be played as a Knockout Tournament with no more than 8 players. Seeding will be determined based upon regular season performance. For example, 1st seed will play 4th in the other division, 2nd seed will play 3rd seed in the other division, and visa-versa. Additional rounds to determine unseeded players will be played, e.g. 3rd plays 4th, etc. If there is only one division then 1st will play 8th, 2nd will play 7th, 3rd will play 6th, 4th will play 5th. The league commissioner reserves the right to put orward a vote in special case scenarios where there are less than 8 players. Should there be a need to adjust the format then the league will democratically vote on the structure and number of players in the playoffs. 


For fewer than 14 players, we will utilize top 6 into the playoffs.

For 14 or more players, we will accept the top 8 into the playoffs.


Overtime in Playoffs:

Overtime will be handled the same way that typical BB2020 overtime formats are. One additional half will be added to the score and coaches will play out a subsequent 8 turns, the same as in regular time. However, in the event that neither team is able to obtain a score advantage on the other and the receiving team is unable to score during overtime then the defending team will be marked as the winner.


C. Seasonal Transition


DISCLAIMER: At this time, we hope to utilize the standard GW redraft package listed below. However, redraft is not currently implemented in Blood Bowl 3 and redraft will need to be done manually (if at all). As a result, this is very tentative and will be dependent upon BB3's future and what options we have available at the time.


The league staff will provide the opportunity for the league to vote during the offseason to provide feedback on the league and feedback as to what they would like to see. As each new season introduces new challenges, changes, and things to consider we will handle this on a per-season basis. 


Redraft

Redrafts will be done in accordance with standard GW rules. The following criteria will be used


GW Rules are displayed below to help make with understanding the process of redrafting. While we may choose to change the rules to some extent throughout the league's life and progression, we are currently using them as written here.



D. General Rules

Special rules of play are listed below. We play with some slight variations to the Blood Bowl rules to help make the experience better.



The league reserves the right to consider special circumstances in the event of an illegal concession and break from precedent. This means assigning unique punishments or not assigning punishments.




In the event that a player leaves the league mid-way through the season, we will process their games as a 2-0 win for the player. The winning team will receive a random MVP and 2 random touchdowns rolled across the team.




*Stars marked with an asterisk only permitted to be used by Tier 3 teams



Conduct Rules

This does not mean that one cannot tease, chirp at, or razz the opposing player. It’s Blood Bowl, after all, if you don’t complain about your opponent's dice at least once then are you really playing? But don’t be a dick about it. We’re all adults, we know when it’s too far, don’t go too far. The league will handle sportsmanship complaints with a heavy hand. Don’t make this game unfun for others. 

We’ve all played against that guy once or twice. They make their skills hard to read, their models can barely be determined what’s what, they try to take that extra movement square when you aren’t looking, or some other sordid act. Don’t be that guy. Be as honest as you can be, try your best to know the rules, and if you’re wrong… just admit you’re wrong and move on.

Don’t try to mess with your opponent by offering the worst possible windows for scheduling. Be proactive, make concessions, do your best to help get that game played. The effort that you put into scheduling games is part of the decisioning factor if a game ever goes to toss up for forfeit review. 

League Organizers

Jay Smith (@flutethecat) - Commissioner